Emperor's Champion

(Entry)
Type: unit
EntryId: d05d-92a6-c1d8-8185
Hidden: false
Costs: 90 Points
Options (1)
Rules (1)
Vows
Before the battle, an Emperor's Champion must choose one of the vows of the Black Templars. Black Templars do not lose the benefit of their vow if the Emperor's Champion is slain.

Profiles:

Melee Weapons
The Black Sword:

The Black Sword is a power weapon that adds +2 to the Emperor's Champion's Strength.

Wargear
The Armour of Faith:

The Armour of Faith is artificer armour and confers a 4+ Invulnerable Save in close combat.

Crusader Seals:

When a model with crusader seals makes a Consolidation move due to the Righteous Zeal special rule, you may re-roll the D6 when determining the distance moved. You must take the second roll, even if it is worse than the first. If a model with crusader seals is part of a unit then this ability applies to the whole unit, not just to the model with the crusader seals.

Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Abilities
Slayer of Champions:

Before resolving combats in any Assault phase where the Emperor's Champion is in combat with an enemy unit containing one or more enemy Independent Characters, you must immediately move the Emperor's Champion so that he is in base-to-base contact with at least one enemy Independent Character (maintaining coherency with any unit he has joined). If there is no room to place the Emperor's Champion in base-to-base contact, simply move a friendly model out of the way.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Unit WSBSSTWIALdSv
Emperor's Champion

6

4

4

4

2

5

2

10

2+

Weapons RangeStr.APTypeNotes
Bolt Pistol

12"

4

5

Pistol

Used By (1)
Black Templars(Catalogue)