| Abilities |
|---|
| Rad-saturation:
While a unit is locked in combat with one or more models with this rule, all models in that unit subtract 1 from their Toughness (to a minimum of 1). |
| Relentless:
Relentless models can shoot with rapid fire and heavy weapons counting as stationary, even if they moved in the previous Movement phase, and are also allowed to assault in the same turn they fire them. Note that a relentless independent character must still abide by the assaulting limitations of any unit it has joined, if the unit is not itself relentless. |