| Abilities |
|---|
| Master of Machines:
A Tech-priest Dominus in base contact with a damaged vehicle in the Shooting phase can attempt to repair it instead of firing one of his weapons, unless he is falling back or has gone to ground. Roll a D6. If the result is a 2+, then a Weapon Destroyed or an Immobilised result (owning player's choice) is repaired. If a Weapon Destroyed result is repaired, that weapon can be fired in the following Shooting phase. |
| Feel No Pain:
If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3, take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against wounds from weapons that inflict instant death (by having a high enough Strength or a special rule to that effect; even if the model is an eternal warrior). Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and any other wound against which no armour save can ever be taken (like wounds from power fists, Dreadnought close combat weapons, rending weapons that roll a 6, Perils of the Warp, failed dangerous terrain tests, etc). |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Relentless:
Relentless models can shoot with rapid fire and heavy weapons counting as stationary, even if they moved in the previous Movement phase, and are also allowed to assault in the same turn they fire them. Note that a relentless independent character must still abide by the assaulting limitations of any unit it has joined, if the unit is not itself relentless. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Tech-Priest Dominus | 4 | 5 | 4 | 4 | 3 | 3 | 2 | 9 | 2+ |
| Melee Weapons |
|---|
| Power Axe:
This is a Power fist, however, it only adds +1 Strength to the bearer instead of doubling. |
| Wargear |
|---|
| Mechadendrite Harness:
A model with a mechadendrite harness can fire all of its ranged weapons in the Shooting phase. In addition, a model with a mechadendrite harness is also equipped with a dataspike. |
| Refractor Field:
A Refractor Field confers a 5+ Invulnerable save. |