Rules (5) Insensible to Pain Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Power From Pain Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
Objective Secured A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. Blade Artists Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. Driven by Fear This unit never gains a Drukhari Obsession.
Each time this unit is selected as the target of an attack, if this unit is below Half Strength, when resolving that attack, if a model in this unit would lose a wound, roll on D6: on a 4+, that wound is not lost.
Each time a model in this unit would lose a wound as a result of a mortal wound, if this unit is below Half Strength, roll on D6: on a 4+, that wound is not lost.
This unit is eligible to declare a charge in a turn in which it Fell Back.