Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
1. Fire Prism (7+ wounds remaining) | 16" | 6+ | 3+ | 6 | 7 | 12 | 3 | 8 | 3+ |
2. Fire Prism (4-6 wounds remaining) | 12" | 6+ | 4+ | 6 | 7 | N/A | D3 | 8 | 3+ |
3. Fire Prism (1-3 wounds remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | 1 | 8 | 3+ |
Abilities |
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Hover Tank: Distance are measured to and from this model's hull or base; whichever is closest. |
Explodes (Hover Tank): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |