Exoskeletal Reinforcement

(Entry)
Type: upgrade
LinkId: 3c76-c651-dded-3d87
Hidden: false

Profiles:

Abilities
Exoskeletal Reinforcement

Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model with this adaptation, that attack has an Armour Penetration characteristic of 0 instead.

Modifiers:

set name (Lurk, Adaptive) Exoskeletal Reinforcement
1+ Lurk in parent
set name (Lurk) Exoskeletal Reinforcement
0 Lurk in parent
Used By (3)