Exoskeletal Reinforcement

(Entry)
Type:

upgrade

LinkId:

3c76-c651-dded-3d87

Hidden:

false

Profiles:

Abilities
Exoskeletal Reinforcement:

Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model with this adaptation, that attack has an Armour Penetration characteristic of 0 instead.

Modifiers:

set name (Lurk, Adaptive) Exoskeletal Reinforcement
1+ selections of Lurk in parent
set name (Lurk) Exoskeletal Reinforcement
0 selections of Lurk in parent
Used By (3)

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