Tyrannocyte

(Entry)
Type: model
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Monster, Fly, Transport
EntryId: 0daf-d491-1f32-1322
Hidden: false
Costs: 110 pts7 PL
Options (3)

Profiles:

Unit MWSBSSTWALdSave
Tyrannocyte [1] (8+ wounds)

8"

5+

5+

7

7

15

6

6

4+

Tyrannocyte [2] (5-7 wounds)

6"

5+

5+

6

7

N/A

5

6

4+

Tyrannocyte [3] (1-4 wounds)

4"

5+

5+

5

7

N/A

4

6

4+

Abilities
Aerial Seeding

During deployment, this model must be set up high in the skies instead of setting it up on the battlefield, neither it, nor any embarked units within it, are counted towards any limits that the mission places on the maximum number of Reinforcement units you can have in your army. This TRANSPORT model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this TRANSPORT model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this TRANSPORT model has been set up on the battlefield, no models can embark within it.

Death Throes (6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds.

Transport
Tyrannocyte

One of the following: • 20 INFANTRY models. Each model with a Wounds characteristic of more than one takes up the space of 3 models. • 1 MONSTER with a Wounds characteristic of 16 or less.

Used By (1)
Tyranids(Catalogue)