Abilities |
---|
Explodes (6+/3"/1):
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
Smoke Launchers:
Once per game, instead of shooting its weapons in the Shooting phase, this model can use its smoke launchers. If it does so, subtract 1 from hit rolls for attacks made with ranged weapons that target it until your next Shooting phase. |