Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Hammerhead Gunship [1] (8-14+ Wounds Remaining) | 12" | 6+ | 4+ | 6 | 7 | 14 | 3 | 8 | 3+ |
Hammerhead Gunship [2] (4-7 Wounds Remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | D3 | 8 | 3+ |
Hammerhead Gunship [3] (1-3 Wounds Remaining) | 4" | 6+ | 6+ | 6 | 7 | N/A | 1 | 8 | 3+ |
Abilities |
---|
Hover Tank (Hammerhead):
Distances are measured to and from the hull or the base of this unit’s VEHICLE model; whichever is closest. |
Explodes (Hammerhead):
When this unit's HAMMERHEAD model is destroyed, roll one D6 before removing it from the play. On a 6, it explodes and each unit within 6" suffers D6 mortal wounds. |
Targeting Array (Hammerhead):
Each time this unit's HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving the attacks. |
Drone Dock (Hammerhead):
If this unit contains any DRONE models, those DRONE models begin the game docked with this unit's HAMMERHEAD model. |