Abilities |
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Explodes (6/2D6"/2D6):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
Hover Jet (Orca Dropship):
In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. |
Supersonic:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot againafter the initial pivot. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Orca Dropship [1] (8-28+ Wounds Remaining) | 20"-55" | 6+ | 4+ | 7 | 8 | 28 | 3 | 7 | 3+ |
Orca Dropship [2] (4-7 Wounds Remaining) | 20"-40" | 6+ | 5+ | 7 | 8 | N/A | D3 | 7 | 3+ |
Orca Dropship [3] (1-3 Wounds Remaining) | 20"-25" | 6+ | 6+ | 7 | 8 | N/A | 1 | 7 | 3+ |
Transport |
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Orca Dropship (Transport):
This model has a transport capacity as follows:
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