Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Manta [1] (46-60+ Wounds Remaining) | 20"-60" | 6+ | 4+ | 8 | 8 | 60 | 12 | 9 | 3+ |
Manta [2] (31-45 Wounds Remaining) | 20"-50" | 6+ | 4+ | 8 | 8 | N/A | 9 | 9 | 3+ |
Manta [3] (16-30 Wounds Remaining) | 20"-40" | 6+ | 5+ | 8 | 8 | N/A | 6 | 9 | 3+ |
Manta [4] (1-15 Wounds Remaining) | 20"-30" | 6+ | 5+ | 8 | 8 | N/A | 3 | 9 | 3+ |
Transport |
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Manta (Transport):
This model has a transport capacity as follows:
Any models embarked within another model when it embarks upon this model do not count towards this model's transport capacity. While a model is embarked upon this model, models embarked within that other model may not disembark. Models may not disembark from a model in a turn in which it disembarks from this model. |
Abilities |
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Hover (Manta):
In your Command phase, this model can hover, if it does, then until the start of your next Command phase, it's Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. |
Explodes (Manta):
When this model is destroyed, roll one D6 before removing it from play. On a 4-5, it explodes, and each unit within 2D6" suffers D6 mortal wounds. On a 6, it explodes, and each unit within 3D6" suffers 2D3 mortal wounds. |
Energy Shield:
This model has a 4+ invulnerable save. |
Supersonic:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot againafter the initial pivot. |