Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Tidewall Gunrig | - | - | 4+ | 6 | 6 | 16 | - | 10 | 4+ |
Abilities |
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Mobile Defences (Action):
Units from your army can perform the following action: 'Mobile Defences (Action): At the start of your Movement phase, one unit from your army that is embarked within a TIDEWALL TRANSPORT can start to perform this action (even though units embarked within TRANSPORTS cannot usually perform actions). The action is completed at the end of that phase. If this action is completed successfully, that TIDEWALL SHIELDLINE can make a Normal Move as if it had a Move characteristic of 8" and had the FLY keyword. |
Automated Weapon:
In your Shooting phase, each time this model is selected to shoot, if no friendly
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Set-Up (Tidewall):
TIDEWALL terrain features can be set up within 3" of other friendly TIDEWALL terrain features. |
Firing Positions:
In your Shooting phase, any models embarked within this TRANSPORT can be selected to shoot with, measuring distances and doing line of sight from any point on this Building when doing so (embarked models can make attacks with ranged weapons even while this Building is within Engagement Range of enemy units (just as if they had the Big Guns Never Tire rule like a VEHICLE, as described in the Warhammer 40,000 Core Book.) |
Transport |
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Tidewall (Transport):
This model can transport any number of T'AU EMPIRE INFANTRY CHARACTERS and one other T'AU EMPIRE INFANTRY unit, but no more than 10 models in total. |