Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Tiger Shark [2] (5-9 Wounds Remaining) | 20"-45" | 6+ | 5+ | 7 | 8 | N/A | D3 | 8 | 3+ |
Tiger Shark [3] (1-4 Wounds Remaining) | 20"-30" | 6+ | 5+ | 7 | 8 | N/A | 1 | 8 | 3+ |
Tiger Shark [1] (10-18+ Wounds Remaining) | 20"-65" | 6+ | 4+ | 7 | 8 | 18 | 3 | 8 | 3+ |
Abilities |
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Supersonic:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot againafter the initial pivot. |
Explodes (6/9"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. |
Dispersion Field:
This model has a 5+ invulnerable save. |