Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Looted 'Eavy Wagon [1] (7-12 Wounds Remaining) | 10" | 5+ | 5+ | 7 | 7 | 12 | 3 | 7 | 3+ |
Looted 'Eavy Wagon [2] (4-6 Wounds Remaining) | 7" | 5+ | 5+ | 6 | 7 | N/A | D3 | 7 | 3+ |
Looted 'Eavy Wagon [3] (1-3 Wounds Remaining) | 4" | 5+ | 5+ | 5 | 7 | N/A | 1 | 7 | 3+ |
Abilities |
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Kustom Red Button (Looted 'Eavy Wagon):
Once per battle, at the start of your Command phase, you can select for the driver to hit the inviting and mysterious red button mounted on his dashboard. When you do, roll one D6 and consult the table below to determine the effect: 1 SHOUTY SPEAKAS: A hidden sound system starts blaring discordant 'music' for the crew. No effect. 2-3 BOOTA: Until your next Comman dphase, add 4" to this model's Move characteristic. 4-5 MORE DAKKA: Until your next Command phase, each time this model makes a ranged attack, an unmodified hit roll of 6 scores 1 additional hit. 6 FORCE FIELDS: Until your next Command phase, the model has a 5+ invulnerable save. |
Ramshackle:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |
Explodes (6+/6"/D3):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. |