Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Attack Fighta [1] (7-12+ Wounds Remaining) | 20"-50" | 5+ | 5+ | 6 | 6 | 12 | 3 | 6 | 4+ |
Attack Fighta [2] (4-6 Wounds Remaining) | 20"-40" | 5+ | 6+ | 6 | 6 | N/A | D3 | 6 | 4+ |
Attack Fighta [3] (1-3 Wounds Remaining) | 20"-25" | 5+ | 6+ | 6 | 6 | N/A | 1 | 6 | 4+ |
Abilities |
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Supersonic:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degress (this does not contribute to how far the model moves), then move the model straight fowards. It cannot pivot again after the initial pivot. |
Explodes (6+/6"/D3):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. |
Small Bomms:
Twice per battle, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, roll one D6 for each model in that unit (to a maximum of 10 dice): for each 5+, that unit suffers 1 mortal wound. |