Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Morbad Zagblasta | 14" | 2+ | 5+ | 5 | 6 | 8 | 5 | 7 | 4+ |
Abilities |
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Fuel-mixa Grot:
Once per battle, when this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 9" to the Move characteristic of this model. |
Gotcha!:
Each time an attack made with this weapon successfully hits an enemy unit, until the start of your next Movement phase, the enemy unit is grabbed by the bearer. Each time an enemy unit that is grabbed by the bearer is selected to Fall Back, roll one D6 and add the bearer's strength characteristic to the result. Your opponent rollso ne D6 and adds that unit's Strength characteristic to the result. If your total is higher than your opponent's, that enemy unit cannot Fall Back and must Remain Stationary instead. |
Ramshackle:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |
Big Red Button:
Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
Dead Tough:
This model has a 5+ invulnerable save. |
Explodes (6+/3"/1):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |