| Unit | M | WS | BS | S | T | W | A | Ld | Save | 
|---|---|---|---|---|---|---|---|---|---|
| Big'ed Bossbunka [1] (7+ Wounds) | -  | -  | 5+  | 6  | 8  | 12  | -  | 7  | 3+  | 
| Big'ed Bossbunka [2] (4-6 Wounds) | -  | -  | 5+  | 6  | 8  | N/A  | -  | 7  | 3+  | 
| Big'ed Bossbunka [3] (1-3 Wounds) | -  | -  | 6+  | 6  | 8  | N/A  | -  | 7  | 3+  | 
| Transport | 
|---|
| Big'ed Bossbunka:
               This model has a transport capacity of 10 FLASH GITZ or   | 
| Abilities | 
|---|
| Open-Topped (Big'ed Bossbunka):
               In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. Embarked models are considered to have Remained Stationary, unless they embarked this turn.  | 
| Explodes (6+/6"/D3 Transport):
               When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.  | 
| Ramshackle:
               Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)  |