Auxiliary Support Detachment -2CP

(Force)
Categories: Configuration, Stratagems, No Force Org Slot, HQ, Troops, Elites, Fast Attack, Heavy Support, Flyer, Dedicated Transport, Relic
EntryId: 8a87-f0e3-f2f2-ad1a
Hidden: false

Constraints:

Categories
Relic(Empty)
Rules (5)
Understrength Units
If you are playing a matched play game, you are allowed to have an understrength unit in an Auxiliary Support Detachment. Due to constraints within Battlescribe, we are not able to reflect this in the error checking.  To properly calculate your PL and Points, add the unit you want to take as an understrength unit and then open the context menu on each model in the unit you do not want to use via right click or tap and hold. Then delete the model from that context menu.  This will permanently display an error in your list, but it will calculate your points correctly.
Ork Detachment Abilities
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
Waaagh!
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.

To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.

A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.

WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Strength and Attacks characteristic or ORKS models from your army.
- ORKS models from your army have a 5+ invulnerable save.

Stage 2: Get Stuck In!
- Add 1 to the Strength and Attacks characteristic of ORKS models from your army.
- ORKS models from your army have a 6+ invulnerable save.

SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.

Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Adrenaline Junkies
- This unit never gains a Clain Kultur, but its inclusion in a Detachment does not prevent other units from that Detachment (excluding other units with this ability) from gaining a Clan Kultur.
- Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to that Attacks characteristic of models in this unit.
- Each time this unit Advances in your Movement phase, until the end of your Shooting phase, it counts as having made a Normal Move instead.
- Models in this unit have a 6+ invulnerable save. In your Movement phase, each time this unit is selected to Advance, until the start of your next Movement phase, models in this unit have a 5+ invulnerable save.
Speed Freeks Speed Mob
- All of the units from your army gain the SPEED MOB keyword.
- You have access to the Speed Freeks Speed Mob Warlord Trait, Stratagems and Vehicle Kustom Jobs.
- If your army is Battle-forged, the Command Benefits of the Outrider Detachment (see the Warhammer 40,000 Core Book) is changed to '+3 Command points if your WARLORD is part of this Detachment.'
- SPEED FREEKS units from your army gain the Adrenaline Junkies ability.
- If your army is Battle-forgged, SPEED FREEKS BIKER units from your army gain the Objective Secured ability.

Modifiers:

repeat for every 1 No Force Org Slot in Auxiliary Support Detachment -2CP (recursive)
repeat for every 1 Configuration in Auxiliary Support Detachment -2CP (recursive)
repeat for every 1 Stratagems in Auxiliary Support Detachment -2CP (recursive)
set max forces(roster) 0
and
1+ 5. Chapter Approved: Arks of Omen in roster (recursive)
or
1+ Super-Heavy Auxiliary Detachment -3CP in roster (recursive)
1+ Patrol Detachment -2CP in roster (recursive)
set max forces(roster) 1
1+ 5. Chapter Approved: Arks of Omen in roster (recursive)
set name Auxiliary Support Detachment 0CP