Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Big'ed Bossbunka [1] (7+ Wounds) | - | - | 5+ | 6 | 8 | 12 | - | 7 | 3+ |
Big'ed Bossbunka [2] (4-6 Wounds) | - | - | 5+ | 6 | 8 | N/A | - | 7 | 3+ |
Big'ed Bossbunka [3] (1-3 Wounds) | - | - | 6+ | 6 | 8 | N/A | - | 7 | 3+ |
Transport |
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Big'ed Bossbunka:
This model has a transport capacity of 10 FLASH GITZ or |
Abilities |
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Open-Topped (Big'ed Bossbunka):
In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. Embarked models are considered to have Remained Stationary, unless they embarked this turn. |
Explodes (6+/6"/D3 Transport):
When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. |
Ramshackle:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |