Abilities |
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Cybork Body:
Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. |
Full Throttle:
Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model's in this unit and roll one D6; on a 4+, this unit suffers 1 mortal wound. |
Stormboyz Strike:
During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
Drill Boss (Aura):
While a friendly GOFF STORMBOYZ unit is within 6" of this model, each time a Morale test is failed for that unit, until the end of the phase, halve the number of models that flee that unit due to failed Combat Attritition tests (rounding fractions down). |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Boss Zagstruk | 12" | 2+ | 5+ | 6 | 6 | 6 | 6 | 7 | 4+ |