Toholk the Blinded [Legends]

(Entry)
Type: model
Categories: Character, Cryptek, Faction: Maynarkh, Faction: Necrons, Infantry, Toholk the Blinded, Technomancer
EntryId: f40d-d7dc-c067-37bf
Hidden: false
Costs: 4 PL80 pts

Constraints:

max(roster): 1
Options (6)
Rules (2)
Command Protocols
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.  

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives.  Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.

In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round.
Living Metal
At the start of your Command phase, each model in this unit regains 1 lost wound.

Profiles:

Unit MWSBSSTWALdSave
Toholk the Blinded

5"

3+

5+

4

4

4

1

10

4+

Abilities
Chronometron

In your Command phase, you can select one friendly unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save.

Dynastic Advisors

If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor]

Eternal Engines

In your Command phase, you can select one friendly MAYNARKH VEHICLE unit within 6" of this model. When that unit uses its Living Metal ability this phase, it regains up to D3 lost wounds instead of 1.

Predictive Strategist

If your army is Battle-forged and this model is on the battlefield, once per battle, when you use a Stratagem, this model can use its Predictive Strategy. If it does, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.

Timesplinter Mantle

This model has a 4+ invulnerable save.

Modifiers:

set hidden true
and
1+ Dynasty Choice in force (recursive)
0 Dynasty: Maynarkh in force (recursive)
set hidden true
1+ Cult of the Cryptek in roster (recursive)
Used By (2)
Necrons(Catalogue)