Tomb Citadel Walls [Legends]

(Entry)
Type: unit
Categories: Faction: Necrons, Faction:
EntryId: 81a5-c41a-bd50-7ac1
Hidden: false
Costs: 38 PL760 pts
Options (3)
Rules (1)
Living Metal
At the start of your Command phase, each model in this unit regains 1 lost wound.

Profiles:

Abilities
Eternity Gate

In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one CORE INFANTRY unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase.

Wrecked

Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacle terrain feature with the following terrain traits, as described in the Warhammer 40,000 Core Rules:

• Difficult Ground • Exposed Position • Unstable Position

Modifiers:

set hidden true
1+ Cult of the Cryptek in roster (recursive)
Used By (1)
Necrons(Catalogue)