Culexus Assassin

(Entry)
Type: model
Categories: Character, Infantry, Faction: Officio Assassinorum, Faction: Imperium, Culexus Assassin, Faction: Agents of the Imperium
EntryId: 15d3-57f0-2c9d-f074
Hidden: false
Costs: 90 pts5 PL
Options (2)
Rules (4)
Independent Operative
-This unit can never have a Warlord Trait.
- During deployment, you can set up this unit in concealment instead of placing it on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
Lightning Reflexes
A model with this special rule has a 4+ invulnerable save.
Execution Force
If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’
Agent of the Imperium
If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

Profiles:

Unit MWSBSSTWALdSave
Culexus Assassin

7"

2+

2+

4

4

5

4

9

6+

Abilities
Etherium:

When resolving an attack that targets this model, the attacking model is treated as having a Weapon Skill and Ballistic Skill characteristic of 6+.

Life Drain:

When resolving an attack made with a melee weapon by this model, saving throws and Daemonic saving throws cannot be made unless it is an invulnerable saving throw.

Abomination:

This model can never be targeted or affected by psychic powers in any way. PSYKER units that are within 18" of any CULEXUS ASSASSINS must subtract 2 from Psychic tests and Deny the Witch tests they take.

Psychic Assassin:

Each time you select a target for a ranged weapon this model is making an attack with, you can ignore the Look Out, Sir rule if you select a Psyker Character unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum.

Lightning Reflexes:

This model has a 4+ invulnerable save.

Modifiers:

set max(force) 1
Used By (1)