Valkyrie Sky Talon [Legends]

(Entry)
Type: unit
Categories: Aircraft, Faction: Imperium, Faction: Astra Militarum, Faction: Elysian Drop Troops, Vehicle, Fly, Transport, Valkyrie Sky Talon
EntryId: 787c-9abf-77a1-abb2
Hidden: false
Costs: 6 PL115 pts
Options (3)
Wing-mounted Weapons Sky Talon:

Profiles:

Unit MWSBSSTWALdSave
Valkyrie Sky Talon [1] (7-14+ wounds remaining)

20-45"

6+

4+

7

7

14

3

7

3+

Valkyrie Sky Talon [2] (4-6 wounds remaining)

20-30"

6+

5+

7

7

N/A

3

7

3+

Valkyrie Sky Talon [3] (1-3 wounds remaining)

20-25"

6+

6+

7

7

N/A

3

7

3+

Transport
Valkyrie Sky Talon

This model has a transport capacity of 1 ELYSIAN TAUROS model or 2 ELYSIAN DROP SENTINEL models.

Abilities
Airborne

Airborne: This model can not charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Explodes (6+/6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Grav Chute Insertion

In your Movement phase, when this Transport model makes a Normal Move, one or more units embarked within it can disembark at any point during that move. If they do so:

  • Models in those units must be set up more than 9" away from any enemy models. Militarum Tempestus models in those units must be set up more than 6" away from any enemy models.
  • If this Transport model moves 20" or more this phase, roll one D6 for each model that disembarks using this ability (excluding Militarum Tempestus models( before setting that model up. On a 1, that model is destroyed.
  • Models in those units count as having made a Normal Move this phase they cannon move further this phase and can never use rules that would allow them to count as Remained Stationary this turn. In addition, those units cannot declare a charge this turn, but can otherwise act normally (shoot, fight, etc) this turn.
Hard to Hit

Each time a ranged attack is made against this model, subtract 1 from the hit roll.

Hover Jet

In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Supersonic and Hard to Hit abilities

Supersonic

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move this model straight forwards. It cannot pivot again after the initial pivot.

Modifiers:

set hidden true
1+ Brood Brothers in force (recursive)
Used By (1)