Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Valkyrie Sky Talon [1] (7-14+ wounds remaining) | 20-45" | 6+ | 4+ | 7 | 7 | 14 | 3 | 7 | 3+ |
Valkyrie Sky Talon [2] (4-6 wounds remaining) | 20-30" | 6+ | 5+ | 7 | 7 | N/A | 3 | 7 | 3+ |
Valkyrie Sky Talon [3] (1-3 wounds remaining) | 20-25" | 6+ | 6+ | 7 | 7 | N/A | 3 | 7 | 3+ |
Transport |
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Valkyrie Sky Talon: This model has a transport capacity of 1 ELYSIAN TAUROS model or 2 ELYSIAN DROP SENTINEL models. |
Abilities |
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Explodes (6+/6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from the hit roll. |
Airborne: Airborne: This model can not charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move this model straight forwards. It cannot pivot again after the initial pivot. |
Hover Jet: In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Supersonic and Hard to Hit abilities |
Grav Chute Insertion: In your Movement phase, when this Transport model makes a Normal Move, one or more units embarked within it can disembark at any point during that move. If they do so:
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