Abilities |
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Recovery Vehicle: At the end of your Movement phase, this model can repair one other friendly |
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Explodes (6+/6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Atlas Recovery Tank [1] (6-11+ wounds remaining) | 12" | 6+ | 4+ | 7 | 7 | 11 | 3 | 7 | 3+ |
Atlas Recovery Tank [2] (3-5 wounds remaining) | 8" | 6+ | 5+ | 7 | 7 | N/A | D3 | 7 | 3+ |
Atlas Recovery Tank [3] (1-2 wounds remaining) | 4" | 6+ | 6+ | 7 | 7 | N/A | 1 | 7 | 3+ |