Salamander Scout Tank

(Entry)
Type: model
EntryId: dd03-14d5-63ac-c8bc
Hidden: false
Costs: 75 pts

Constraints:

min: 1
max: 3
Options (4)

Profiles:

Unit MWSBSSTWALdSave
Salamander Scout Tank [1] (6-10+ wounds remaining)

12"

6+

4+

6

7

10

3

7

3+

Salamander Scout Tank [2] (3-5 wounds remaining)

8"

6+

5+

6

7

N/A

D3

7

3+

Salamander Scout Tank [3] (1-2 wounds remaining)

4"

6+

6+

6

7

N/A

1

7

3+

Abilities
Explodes (6+/6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Scout Vehicle

At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Smoke Launchers

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Vehicle Squadron

When this unit is first set up on tha battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit.