Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Valkyrie | * | 6+ | * | 7 | 7 | 14 | * | 7 | 3+ |
Transport |
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Valkyrie: This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team and Veteran Heavy Weapons Team takes up the space of 2 models. Each OGRYN and BULLGRYN takes up the space of 3 models. |
Abilities |
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Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can Fly. You can only fight with this model if it is within Engagement Range of any enemy units that can Fly, and this model can only make melee attacks against units that can Fly. Enemy units can only make melee attacks against this model if they can Fly |
Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move this model straight forwards. It cannot pivot again after the initial pivot. |
Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from the hit roll. |
Hover Jet: In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Supersonic and Hard to Hit abilities |
Grav Chute Insertion: In your Movement phase, when this Transport model makes a Normal Move, one or more units embarked within it can disembark at any point during that move. If they do so:
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Explodes (6+/6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D6 mortal wounds. |