Valkyrie

(Entry)
Type: model
Categories: Aircraft, Faction: Imperium, Faction: Astra Militarum, Faction: Aeronautica Imperialis, Faction: Militarum Tempestus, Vehicle, Transport, Fly, Valkyries
EntryId: b6a5-c91b-960b-917b
Hidden: false
Costs: 140 pts7 PL
Options (6)
Battle Honours:
Rules (1)
Airborn Assault
During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Profiles:

Unit MWSBSSTWALdSave
Valkyrie

*

6+

*

7

7

14

*

7

3+

Transport
Valkyrie

This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team and Veteran Heavy Weapons Team takes up the space of 2 models. Each OGRYN and BULLGRYN takes up the space of 3 models.

Abilities
Airborne

You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can Fly. You can only fight with this model if it is within Engagement Range of any enemy units that can Fly, and this model can only make melee attacks against units that can Fly. Enemy units can only make melee attacks against this model if they can Fly

Explodes (6+/6"/D6)

When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D6 mortal wounds.

Grav Chute Insertion

In your Movement phase, when this Transport model makes a Normal Move, one or more units embarked within it can disembark at any point during that move. If they do so:

  • Models in those units must be set up more than 9" away from any enemy models. Militarum Tempestus models in those units must be set up more than 6" away from any enemy models.
  • If this Transport model moves 20" or more this phase, roll one D6 for each model that disembarks using this ability (excluding Militarum Tempestus models( before setting that model up. On a 1, that model is destroyed.
  • Models in those units count as having made a Normal Move this phase they cannon move further this phase and can never use rules that would allow them to count as Remained Stationary this turn. In addition, those units cannot declare a charge this turn, but can otherwise act normally (shoot, fight, etc) this turn.
Hard to Hit

Each time a ranged attack is made against this model, subtract 1 from the hit roll.

Hover Jet

In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Supersonic and Hard to Hit abilities

Supersonic

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move this model straight forwards. It cannot pivot again after the initial pivot.

Modifiers:

set hidden true
1+ Brood Brothers in force (recursive)
Used By (2)