Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Griffon Mortar Carrier [1] (6-11+ wounds remaining) | 8" | 6+ | 4+ | 7 | 7 | 11 | 3 | 7 | 3+ |
Griffon Mortar Carrier [2] (3-5 wounds remaining) | 6" | 6+ | 5+ | 7 | 7 | N/A | D3 | 7 | 3+ |
Griffon Mortar Carrier [3] (1-2 wounds remaining) | 4" | 6+ | 6+ | 7 | 7 | N/A | 1 | 7 | 3+ |
Abilities |
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Explodes (6+/6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Vehicle Squadron:
When this unit is first set up on tha battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. |
Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |