Regimental Orders

(Entry)
Type: upgrade
EntryId: 7a3a-16ac-00bc-9899
Hidden: false

Constraints:

max: 1

Profiles:

Regimental Orders
First Rank, Fire! Second Rank, Fire!

Until the end of your next Shooting Phase, change the Type of all lasguns and hot-shot lasguns in this unit are equipped with to Heavy 3

Fix Bayonets!

Until the end of your next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll and improve the Armour Penetration of that attack by 1.

Move! Move! Move!

Until the end of your next Movement phase, if this unit makes a normal move, add 2” to the Move characteristic of models in this unit Until the end of your next Movement phase, if this unit advances, do not make an Advance roll. Instead until the end of the phase, add 6” to the Move characteristic of models in this unit.

Suppression Fire!

In your next Shooting Phase, the first time this unit is selected to shoot, you can select an enemy Infantry unit that is visible to it. If you do so: -Models in this unit can only make attacks against that enemy unit that phase (and only if that enemy unit is an eligible target for those attacks). -If this unit scores 5 or more hits against that unit, then until the end of your opponent’s next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from that attack’s hit roll.

Take Aim!

Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, add 1 to that attack’s hit roll and improve the Armour Penetration of that attack by 1.

Take Cover!

Until the start of your next Command phase, each time an attack is allocated to a model in this unit, models in this unit receive the benefit of Light Cover against that attack. If a unit affected by this Order is already receiving the benefits of Light Cover, it additionally receives the benefits of Dense Cover against that attack.