Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Aquila Lander [1] (7-12+ wounds remaining) | 20-45" | 6+ | 4+ | 6 | 7 | 12 | 3 | 7 | 3+ |
Aquila Lander [2] (4-6 wounds remaining) | 20-30" | 6+ | 5+ | 6 | 7 | N/A | D3 | 7 | 3+ |
Aquila Lander [3] (1-3 wounds remaining) | 20-25" | 6+ | 6+ | 6 | 7 | N/A | 1 | 7 | 3+ |
Transport |
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Aquila Lander:
This model has a transport capacity of 7 |
Abilities |
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Airborne:
Airborne: This model can not charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
Hover Jet:
In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Supersonic and Hard to Hit abilities |
Hard to Hit:
Each time a ranged attack is made against this model, subtract 1 from the hit roll. |
Explodes (6+/6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Supersonic:
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move this model straight forwards. It cannot pivot again after the initial pivot. |