Mechanised Orders

(Entry)
Type: upgrade
EntryId: 1c2c-0e79-1656-2134
Hidden: false

Constraints:

max: 1

Profiles:

Mechanised Orders
Blitz Them!

Until the end of your next Charge phase:

  • Add 1 to charge rolls made for this unit.
  • If this unit makes a charge move this turn, select one enemy unit within Engagement Range of this unit and roll one D6, adding 1 if this unit has the Dozer Blade keyword: on a 4+, that enemy unit suffers D3 mortal wounds.
Full Throttle!
  • Until the end of your next Movement phase, add 2” to the Move characteristic of models in this unit.
  • Until the end of your next Shooting phase, when this unit is selected to shoot, if it Advanced during your previous Movement phase, then until the end of the phase it counts as having Remained Stationary.
Gunners, Kill on Sight!

Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, re-roll a hit roll of 1.

Pinning Fire!

In your next Shooting Phase, the first time this unit is selected to shoot, you can select one enemy Infantry unit that is visible to it. If you do so:

  • Models in this unit can only make attacks against that enemy unit that phase (and only if that enemy unit is an eligible target for those attacks).
  • If this unit scores 5 or more hits against that unit, then until the end of your opponent’s next turn, that enemy unit is pinned. While a unit is pinned, each time a model in that unit makes an attack, subtract 2” from the Move characteristic of models in that unit
Pound Them to Dust!

Until the end of your next Shooting phase, each time this unit is selected to shoot, for the purposes of determining how many attacks are made by Blast weapons models in this unit are equipped with, double the number of models in the target unit.

Shock and Awe!

Until the end of your next Command phase, this unit games the Objective Secured ability