Vindicare Assassin

(Unit)
Type: model
Category: HQ
Categories: Character, Vindicare Assassin, Faction: Officio Assassinorum, Infantry, Faction: Imperium, Faction: Agents of the Imperium, HQ
LinkId: 9a1b-164b-cc51-e87b
Hidden: false
Costs: 90 pts5 PL
Options (3)
Rules (2)
Independent Operative
-This unit can never have a Warlord Trait.
- During deployment, you can set up this unit in concealment instead of placing it on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
Execution Force
If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’

Profiles:

Abilities
Spymask:

When resolving an attack made with a ranged weapon by this model, the target does not receive the benefit of Light cover.

Stealth Suit:

When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. If this model is on or in a terrain feature, subtract 2 from the hit roll instead.

Deadshot:

Each time you make a ranged attack, you can ignore the Look Out, Sir rule. In addition, on an unmodified wound roll of 6 for an attack made with an exitus pistol or exitus rifle, change the Damage characteristic of that weapon to D6 for that attack.

Faultless Aim:

Attacks made with ranged weapons by this model always hit on a 2+ if this model did not move this turn (hit rolls of 6 are still required when firing Overwatch).

Head Shot:

If, after resolving an attack with an exitus pistol or exitus rifle by this model, a model in an enemy unit lost any wounds as a result of that attack but was not destroyed, roll one D6; on a 3+ that model suffers 1 mortal wound and, if that model is not destroyed, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+. Keep rolling one D6, increasing the result required to cause a mortal wound by 1 each time, until the model in the enemy unit being rolled for is destroyed or the roll is failed.

Lightning Reflexes:

This model has a 4+ invulnerable save.

Agents of the Imperium:

If your army is Battle-forged, you can include one Agent of the Imperium unit in each Imperium (excluding Fallen units) Patrol, Boarding Patrol, Battalion, Brigade and Arks of Omen Detachment in your army without those units taking up Battlefield Role slots in those Detachments. The inclusion of an Agent of the Imperium unit does not prevent other units from their Detachment benefiting from Detachment abilities (e.g. Chapter Tactics), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An Agent of the Imperium unit included in a Patrol, Boarding Patrol, Battalion, Brigade or Arks of Omen Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game), and when determining your Army Faction.

An Agent of the Imperium unit can never be included in a Brood Brothers Detachment

Unit MWSBSSTWALdSave
Vindicare Assassin

7"

2+

2+

4

4

5

5

9

6+

Modifiers:

set hidden true
0 selections of Agents of the Imperium in roster (recursive)
set max(force) 1
Used By (1)