Abilities |
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Spymask:
When resolving an attack made with a ranged weapon by this model, the target does not receive the benefit of Light cover. |
Stealth Suit:
When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. If this model is on or in a terrain feature, subtract 2 from the hit roll instead. |
Deadshot:
Each time you make a ranged attack, you can ignore the Look Out, Sir rule. In addition, on an unmodified wound roll of 6 for an attack made with an exitus pistol or exitus rifle, change the Damage characteristic of that weapon to D6 for that attack. |
Faultless Aim:
Attacks made with ranged weapons by this model always hit on a 2+ if this model did not move this turn (hit rolls of 6 are still required when firing Overwatch). |
Head Shot:
If, after resolving an attack with an exitus pistol or exitus rifle by this model, a model in an enemy unit lost any wounds as a result of that attack but was not destroyed, roll one D6; on a 3+ that model suffers 1 mortal wound and, if that model is not destroyed, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+. Keep rolling one D6, increasing the result required to cause a mortal wound by 1 each time, until the model in the enemy unit being rolled for is destroyed or the roll is failed. |
Lightning Reflexes:
This model has a 4+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Vindicare Assassin | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 6+ |