Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Callidus Assassin | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 6+ |
Abilities |
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Hit and Run:
This model can shoot and charge in a turn in which it Fell Back. |
Reign of Confusion:
If you have any models with this ability in your army, then in the first battle round, roll one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+ your opponent must spend one additional CP to use that Stratagem, or else it has no effect (any CPs spent so far are lost). This ability cannot affect Stratagems used before the battle. |
Polymorphine:
During deployment, you can set up this model in disguise instead of placing it on the battlefield. At the end of any of your Movement phases this model can revert to its true form - set it up anywhere on the battlefield that is more than D6+3" away from any enemy models. For example if you roll a 4, the model can be set up anywhere that is more than 7" from any enemy model. |
Lightning Reflexes:
This model has a 4+ invulnerable save. |