Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Inquisition Land Raider Prometheus [1] (9-16+ Wounds Remaining) | 10" | 6+ | 3+ | 8 | 8 | 16 | 6 | 9 | 2+ |
Inquisition Land Raider Prometheus [2] (5-8 Wounds Remaining) | 5" | 6+ | 4+ | 8 | 8 | N/A | D6 | 9 | 2+ |
Inquisition Land Raider Prometheus [3] (1-4 Wounds Remaining) | 3" | 6+ | 5+ | 8 | 8 | N/A | D3 | 9 | 2+ |
Transport |
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Inquisition Land Raider Prometheus:
This model has a transport capacity of 10 |
Abilities |
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Explodes (6/6"/D6):
When this model is destroyed, roll one D6 before removing it from play; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
Quarry:
Units with the Ordo Malleus, Ordo Hereticus, Ordo Xenos or Ordo Minoris keyword gain the relevant ability below:
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Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |