Lord High Commander Carab Culln [Legends]

(Unit)
Type: model
Category: HQ
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Character, Faction: Red Scorpions, Lord High Commander Carab Culln, Chapter Master, HQ, Terminator, Carab Culln
LinkId: 5d11-5aa6-98d1-9f86
Hidden: false
Costs: 8 PL170 pts

Constraints:

max(roster): 1
Options (4)
Warlord Traits:
Warlord Traits (BRB):
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Profiles:

Unit MWSBSSTWALdSave
Lord High Commander Carab Culln

5"

2+

2+

4

4

7

6

9

2+

Abilities
Chapter Master

In your Command phase select one friendly CORE or CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.

Iron Halo

This model has a 4+ invulnerable save.

Proud to Live, Proud to Die, Hard to Kill

While a friendly Red Scorpions unit is within 6" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.

Rites of Battle

While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1

Teleport Strike

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Modifiers:

set hidden true
0 Red Scorpions in force (recursive)
set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set max(roster) 0
1 Carab Culln the Risen in roster (recursive)
Used By (7)