Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Lord High Commander Carab Culln | 5" | 2+ | 2+ | 4 | 4 | 7 | 6 | 9 | 2+ |
Abilities |
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Proud to Live, Proud to Die, Hard to Kill:
While a friendly Red Scorpions unit is within 6" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
Chapter Master:
In your Command phase select one friendly |
Iron Halo:
This model has a 4+ invulnerable save. |
Teleport Strike:
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
Rites of Battle:
While a friendly |