Transport |
---|
Thunderhawk Transporter:
This model has a transport capacity of 15 |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Thunderhawk Transporter 1 (16+ wounds remaining) | 20-45" | 6+ | 3+ | 10 | 8 | 30 | 6 | 9 | 2+ |
Thunderhawk Transporter 2 (8-15 wounds remaining) | 20-35" | 6+ | 4+ | 10 | 8 | N/A | D6 | 9 | 2+ |
Thunderhawk Transporter 3 (1-7 wounds remaining) | 20-25" | 6+ | 5+ | 10 | 8 | N/A | D3 | 9 | 2+ |
Abilities |
---|
Explodes:
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
Colossal Flyer:
Distances are always measured to and from this model's hull |
Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. |
Savage Fury:
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |