Stormwolf

(Unit)
Type: model
Category: Flyer
Categories: Transport, Faction: Space Wolves, Flyer, Faction: Adeptus Astartes, Faction: Imperium, Fly, Vehicle, Stormwolf, Aircraft, Machine Spirit
EntryId: b6a6-c571-f3ca-0ff7
Hidden: false
Costs: 225 pts16 PL
Options (3)
Rules (2)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/D6)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D6 mortal wounds.

Profiles:

Stat Damage - M/BS/A Remaining WMovementBSAttacks
Stormwolf (1)

8-14+

20-50"

3+

6

Stormwolf (2)

4-7

20-35"

4+

D6

Stormwolf (3)

1-3

20-25"

5+

D3

Transport
Stormwolf

This model has a transport capacity of 16 SPACE WOLVES INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two INFANTRY models and each CENTURION takes the space of three INFANTRY models. It cannot transport PRIMARIS models.

Unit MWSBSSTWALdSave
Stormwolf

*

6+

*

8

7

14

*

8

3+

Abilities
Airborne

You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Hard to Hit

Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.

Hover Jet

In your Command phase, this model can hover. If it does, then until the start of your next Command phase its Move characteristic becomes 20", and it loses the Airborne, Hard to Hit and Supersonic abilities.

Savage Fury

Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Supersonic

Each time this model makes a Normal move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
Used By (1)