Abilities |
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Defensive Array:
In your Shooting phase, each time this model is selected to shoot, it's Deathstrom cannon array or its Deathstorm missile array can target, and resolve attacks against, every eligible enemy unit. Each time this model fires overwatch, it only resolves attacks with it's weapons against the charging unit, but when doing so the Type of it's Deathstorm cannon array is changed to Heavy 12, and the type of it's Deathstorm missile array is changed to Heavy 4. |
Drop Pod Assault:
This transport must start the battle set up high in the skies (see Death From Above pg 125) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcements units you can have in your army. This trasnport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, and they must set up more than 9" away from any enemy models. After this trasnport has been set up on the battlefield, no units can embark within it. |
Death From Above:
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. |
Savage Fury:
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Deathstorm Pod | - | - | 4+ | 6 | 6 | 8 | - | 8 | 3+ |