Transport |
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Storm Eagle Gunship:
The Storm Eagle can transport 20 |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Storm Eagle Gunship [2] (5-8 wounds remaining) | 20-35" | 6+ | 4+ | 8 | 7 | N/A | D6 | 9 | 3+ |
Storm Eagle Gunship [1] (9+ wounds remaining) | 20-45" | 6+ | 3+ | 8 | 7 | 18 | 6 | 9 | 3+ |
Storm Eagle Gunship [3] (1-4 wounds remaining) | 20-25" | 6+ | 5+ | 8 | 7 | N/A | D3 | 9 | 3+ |
Abilities |
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Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. |
Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
Savage Fury:
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target. |