Sokar-Pattern Stormbird

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Lord of War, Titanic, Transport, Vehicle, Sokar Pattern Stormbird, Faction: , Aircraft, Relic
LinkId: bb35-3dec-0644-6a5c
Hidden: false
Costs: 50 PL1000 pts-1 CP
Options (3)
Rules (6)
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Supersonic
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 (this does not contribute to how far the model moves) then move the model straight forwards. It cannot pivot again after the initial pivot
Martial Legacy
If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (2D6"/2D6)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 2D6" suffers 2D6 mortal wounds. 

Profiles:

Transport
Transport

The Sokar Pattern Stormbird can transport 50 INFANTRY or BIKER models. Each JUMP PACK, WULFEN, Mk X GRAVIS or TERMINATOR model takes the space of 2 models (a PRIMARIS JUMP PACK model takes up the space of 3 models instead). Each CENTURION or BIKER takes the space of 3 models (a PRIMARIS BIKER takes up the space of 4 models instead). It can transport 1 RHINO model, which (inculding any models embarked within it) take up the space of 25 models

Unit MWSBSSTWALdSave
Sokar-Pattern Stormbird [1] (21+ wounds remaining)

20-50"

6+

3+

10

8

40

6

9

2+

Sokar-Pattern Stormbird [2] (11-20 wounds remaining)

20-40"

6+

4+

10

8

N/A

D6

9

2+

Sokar-Pattern Stormbird [3] (1-10 wounds remaining)

20-30"

6+

5+

10

8

N/A

D3

9

2+

Abilities
Colossal Flyer

Distances are always measured to and from this model's hull

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Void Shields

This model has 2 Void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks.

Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal)

At the start of your command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
Used By (11)