Caestus Assault Ram [Legends]

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Fly, Flyer, Faction: Imperium, Vehicle, Transport, Caestus Assault Ram, Aircraft, Machine Spirit
LinkId: cc9f-cd87-7830-20f1
Hidden: false
Costs: 16 PL320 pts
Options (2)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Shock Assault
Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. 
Bolter Discipline
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. 

Profiles:

Transport
Caestus Assault Ram

This model can transport 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two models, and each CENTURION model takes the space of 3 models. It cannot transport PRIMARIS models.

Unit MWSBSSTWALdSave
Caestus Assault Ram 1 (11+ wounds remaining)

20-45"

5+

3+

8

7

20

6

9

3+

Caestus Assault Ram 2 (6-10 wounds remaining)

20-35"

5+

4+

8

7

N/A

D6

9

3+

Caestus Assault Ram 3 (1-5 wounds remaining)

20-25"

5+

5+

8

7

N/A

D3

9

3+

Abilities
Airborne

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Explodes

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hard to Hit

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Supersonic

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Hide Legends Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
Used By (11)