Land Raider Variant (Open Play)

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Imperium, Lord of War, Faction: Adeptus Astartes, Vehicle
LinkId: 27ab-90f6-8d21-ba3a
Hidden: false
Costs: 30 PL

Constraints:

max(roster): 0
Options (9)
Rules (2)
Shock Assault
Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. 
Bolter Discipline
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. 

Profiles:

Transport Capacity
Transport

0

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Land Raider 1

9-16+

10"

3+

6

Land Raider 2

5-8

5"

4+

D6

Land Raider 3

1-4

3"

5+

1

Abilities
Daemonic Machine Spirit

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Power of the Machine Spirit

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Smoke Launchers

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit MWSBSSTWALdSave
Land Raider

*

6+

*

8

8

16

*

9

2+

Modifiers:

set hidden true
0 Open in roster (recursive)
set hidden true
set max(roster) -1
1+ Open in roster (recursive)
Used By (13)