Thunderhawk Transporter [Legends]

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Lord of War, Titanic, Transport, Vehicle, Thunderhawk Transporter, Faction: , Aircraft, Machine Spirit
LinkId: c1ae-6039-22a3-0d7f
Hidden: false
Costs: 30 PL600 pts
Options (3)
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Profiles:

Transport
Thunderhawk Transporter

This model has a transport capacity of 15 INFANTRY or BIKER models. Each WULFEN, TERMINATOR, MK X GRAVIS and JUMP PACK model takes up the space of 2 models (a PRIMARIS JUMP PACK model takes up the space of 3 models instead). Each CENTURION or BIKER model takes up the space of 3 models (a PRIMARIS BIKER model takes up the space of 4 models instead). This model also has a transport capacity of two VEHICLE models from the following lists (any models embarked within these VEHICLE models do not count against this Transport’s transport capacity): • RHINO, RAZORBACK, PREDATOR, WHIRLWIND, WHIRLWIND SCORPIUS, HUNTER, STALKER, VINDICATOR, VINDICATOR LASER DESTROYER • SICARAN, LAND RAIDER, SPARTAN ASSAULT TANK, CERBERUS, TYPHON (each of which take up the space of 2 models)

Unit MWSBSSTWALdSave
Thunderhawk Transporter 1 (16+ wounds remaining)

20-45"

6+

3+

10

8

30

6

9

2+

Thunderhawk Transporter 2 (8-15 wounds remaining)

20-35"

6+

4+

10

8

N/A

D6

9

2+

Thunderhawk Transporter 3 (1-7 wounds remaining)

20-25"

6+

5+

10

8

N/A

D3

9

2+

Abilities
Airborne

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Colossal Flyer

Distances are always measured to and from this model's hull

Explodes

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds.

Hard to Hit

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Supersonic

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Hide Legends Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
Used By (11)