Ravenwing Dark Talon

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium, Vehicle, Fly, Flyer, Ravenwing Dark Talon, Aircraft, Faction: Ravenwing
EntryId: 2c44-5bdd-2f53-bf37
Hidden: false
Costs: 10 PL170 pts
Options (2)
Rules (6)
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Crash and Burn
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Jink
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks.
Supersonic
Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 (this does not contribute to how far the model moves) then move the model straight forwards. It cannot pivot again after the initial pivot
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Profiles:

Abilities
Explodes (D6")

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses Airborne, Hard to Hit, and Supersonic abilities until beginning of your next Movement Phase.

Stasis bomb

Once per game, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, the selected unit suffers D3 mortal wounds and is caught in stasis until the start of your next turn. While a unit (excluding VEHICLE and MONSTER units) is caught in stasis, it cannot Fall Back.

Unit MWSBSSTWALdSave
Ravenwing Dark Talon 1 (6+ wounds)

20"-50"

6+

3+

6

6

11

3

8

3+

Ravenwing Dark Talon 2 (3-5 wounds)

20"-35"

6+

4+

6

6

N/A

D3

8

3+

Ravenwing Dark Talon 3 (1-2 wounds)

20"-30"

6+

5+

6

6

N/A

1

8

3+

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
Used By (1)