Abilities |
---|
Stasis bomb:
Once per game, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, the selected unit suffers D3 mortal wounds and is caught in stasis until the start of your next turn. While a unit (excluding VEHICLE and MONSTER units) is caught in stasis, it cannot Fall Back. |
Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses Airborne, Hard to Hit, and Supersonic abilities until beginning of your next Movement Phase. |
Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Ravenwing Dark Talon 1 (6+ wounds) | 20"-50" | 6+ | 3+ | 6 | 6 | 11 | 3 | 8 | 3+ |
Ravenwing Dark Talon 2 (3-5 wounds) | 20"-35" | 6+ | 4+ | 6 | 6 | N/A | D3 | 8 | 3+ |
Ravenwing Dark Talon 3 (1-2 wounds) | 20"-30" | 6+ | 5+ | 6 | 6 | N/A | 1 | 8 | 3+ |