Sanguinary Ancient

(Unit)
Type: model
Category: Elites
Categories: Character, Elites, Faction: Blood Angels, Faction: Imperium, Fly, Infantry, Jump Pack, Sanguinary Guard, Ancient, Faction: Adeptus Astartes, Elite Character
LinkId: f3c3-8e9a-25d7-ff63
Hidden: false
Costs: 6 PL110 pts
Options (11)
Relics:
Chapter Ancient Relics:
Chapter Champion Relics:
Chapter Master Relics:
Chief Apothecary Relics:
Chief Librarian Relics:
Master of Sanctity Relics:
Master of the Forge Relics:
Relics of Cretacia:
Warlord Traits:
Warlord Traits (BRB):
Warlord Traits (Chapter Ancient):
Warlord Traits (Chapter Champion):
Warlord Traits (Chapter Master):
Warlord Traits (Chief Apothecary):
Warlord Traits (Chief Librarian):
Warlord Traits (Master of Sanctity):
Warlord Traits (Master of the Forge):
Rules (4)
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.
Death from Above
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. 

Profiles:

Abilities
Angelic Visage

Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.

Astartes Banner (Aura)

While a friendly BLOOD ANGELS CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed.

Chapter Banner

In your Command phase, select one friendly BLOOD ANGELS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.

Heirs of Azkaellon

Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.

Unit MWSBSSTWALdSave
Sanguinary Ancient

12"

3+

3+

4

4

4

3

9

2+

Modifiers:

set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
1+ Hide Firstborn Units in force (recursive)
Used By (1)