Caestus Assault Ram [Legends]

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Fly, Flyer, Faction: Imperium, Vehicle, Transport, Caestus Assault Ram, Aircraft, Machine Spirit
LinkId: b732-d58d-2460-19e1
Hidden: false
Costs: 16 PL320 pts
Options (2)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Transport
Caestus Assault Ram

This model can transport 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two models, and each CENTURION model takes the space of 3 models. It cannot transport PRIMARIS models.

Unit MWSBSSTWALdSave
Caestus Assault Ram 1 (11+ wounds remaining)

20-45"

5+

3+

8

7

20

6

9

3+

Caestus Assault Ram 2 (6-10 wounds remaining)

20-35"

5+

4+

8

7

N/A

D6

9

3+

Caestus Assault Ram 3 (1-5 wounds remaining)

20-25"

5+

5+

8

7

N/A

D3

9

3+

Abilities
Airborne

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Explodes

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hard to Hit

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Hover Jet

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Supersonic

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Hide Legends Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
Used By (11)