The Sanguinor

(Unit)
Type: model
Category: HQ
Categories: Character, Faction: Blood Angels, Faction: Imperium, HQ, Infantry, Fly, Jump Pack, The Sanguinor, Faction: Adeptus Astartes
LinkId: a475-91d9-f556-7ef1
Hidden: false
Costs: 8 PL150 pts

Constraints:

max(roster): 1
Options (5)
Rules (4)
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.
Death from Above
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. 

Profiles:

Abilities
Angelic Visage

Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll.

Aura of Fervour (Aura)

While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability or the Honour Vehement Relic (see Codex: Space Marines).

Avenging Angel

This model is eligible to declare a charge with even if it Fell Back this turn. This model is eligible to perform a Heroic Intervention if it is within 6” horizontally and 5” vertically of any enemy unit, instead of 3” horizontally and 5” vertically. Each time this model makes a Heroic Intervention move, it can move up to 6” instead of 3”. All other rules for Heroic Interventions still apply.

Iron Halo

This model has a 4+ invulnerable save.

Miraculous Saviour

At the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly BLOOD ANGELS units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability.

Unit MWSBSSTWALdSave
The Sanguinor

12"

2+

2+

4

4

5

5

9

2+

Modifiers:

set hidden true
or
0 Blood Angels in force (recursive)
1 Inheritors of the Primarch in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
1+ Hide Firstborn Units in force (recursive)
Used By (1)