Deathstorm Drop Pod

(Unit)
Type: model
Category: Fast Attack
Categories: Faction: Adeptus Astartes, Drop Pod, Faction: Imperium, Vehicle, Fast Attack, Deathstorm Drop Pod
LinkId: 89bd-5d91-7301-01fe
Hidden: false
Costs: 7 PL120 pts
Options (1)
Rules (4)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Explodes (6"/1)
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers 1 mortal wound. 
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Abilities
Death From Above

During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.

Defensive Array

In your Shooting phase, each time this model is selected to shoot, it's Deathstrom cannon array or its Deathstorm missile array can target, and resolve attacks against, every eligible enemy unit. Each time this model fires overwatch, it only resolves attacks with it's weapons against the charging unit, but when doing so the Type of it's Deathstorm cannon array is changed to Heavy 12, and the type of it's Deathstorm missile array is changed to Heavy 4.

Drop Pod Assault

This transport must start the battle set up high in the skies (see Death From Above pg 125) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcements units you can have in your army. This trasnport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules, and they must set up more than 9" away from any enemy models. After this trasnport has been set up on the battlefield, no units can embark within it.

Unit MWSBSSTWALdSave
Deathstorm Pod

-

-

4+

6

6

8

-

8

3+

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in roster (recursive)
set hidden true
Used By (11)