Rhino Primaris [Legends]

(Unit)
Type: model
Category: HQ
Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Transport, HQ
LinkId: 474c-d2e4-1e5f-a2f7
Hidden: false
Costs: 5 PL52 pts
Options (4)
Rules (4)
Explodes (3"/D3)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Smoke Launchers
Once per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Unit MWSBSSTWALdSave
Rhino Primaris

*

6+

*

6

7

10

*

8

3+

Transport
Transport

This model can transport 6 CHAPTER INFANTRY models. It cannot transport JUMP PACK, PRIMARIS, TERMINATOR, or CENTURION models.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Rhino Primaris 1

6-10+

12"

3+

3

Rhino Primaris 2

3-5

6"

4+

D3

Rhino Primaris 3

1-2+

3"

5+

1

Abilities
Self-repair

Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound.

Servo-skull Hub

In each of your shooting phases, choose one of the following effects: Targeting Data Skull: Add 1 to hit rolls made for a single friendly CHAPTER unit within 12" of this model until the end of the phase. Repair Skull: Choose a single CHAPTER VEHICLE within 12" of this model. That model regains 1 lost wound. Vox Skull: Subtract 1 from Morale tests taken for friendly CHAPTER units within 12" of this model until your next shooting phase.

Modifiers:

set hidden true
1+ Hide Firstborn Units in force (recursive)
set hidden true
1+ Hide Legends Units in force (recursive)
set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
Used By (11)